interface STATES
{
	public static final int LOGO = 0;
	public static final int MAIN_LOADING = LOGO + 1;
	public static final int SPLASH = MAIN_LOADING + 1;
	public static final int MAIN_MENU = SPLASH + 1;
	public static final int INPUT_NAME = MAIN_MENU + 1;
	public static final int SELECT_RULES = INPUT_NAME + 1;
	public static final int CUSTOMIZE_PLAYERS = SELECT_RULES + 1;
	public static final int INGAME = CUSTOMIZE_PLAYERS + 1;
	public static final int IGM = INGAME + 1;
	public static final int ABOUT = IGM + 1;
	
	public static final int INGAME_INIT = 0;
	public static final int INGAME_FIRST_ROUND = INGAME_INIT + 1;
	public static final int INGAME_SECOND_ROUND = INGAME_FIRST_ROUND + 1;
	public static final int INGAME_STANDARD_ROUND = INGAME_SECOND_ROUND + 1;
	public static final int INGAME_TOOLS = INGAME_STANDARD_ROUND + 1;
	public static final int INGAME_MATCH_END = INGAME_TOOLS + 1;
	public static final int INGAME_LOAD_MATCH = INGAME_MATCH_END + 1;
}